ANIM83D
Tuesday 29 May 2012
New Sister Blog for Main Project, code name: "Crash Site"
The sister blog kind of fell behind and the hand in requirements changed from blog to Technical Report. The project is finished and a major personal achievement as we have created actual game play using Unity3D.
This main blog will be updated as soon as i can with the new Project...
Thursday 24 May 2012
Wednesday 7 March 2012
Church Update
Jesus Mesh
Jesus Rough ZBrush Plan
ZBrush
Church Interior HD with Light Photons and Final Gather (2 hour render time for 1 frame)
Jesus Rough ZBrush Plan
ZBrush
Church Interior HD with Light Photons and Final Gather (2 hour render time for 1 frame)
Friday 27 January 2012
Monday 23 January 2012
Monday 16 January 2012
'Angel'... ZBrush turnaround
Next process is to build a lo-res version in maya and apply a simple rig and create an animation test..e.g.walk cycle
Saturday 14 January 2012
New Game Character "ANGEL" wip.... Purely for practise and brief Rig test(s) COMING SOON...
ZBrush Images (WIP)
Side View
Front View- still needs alot more creases around legs and then texture the suit
Hair looking good in maya with textures on
Top Half nearly complete apart from gloves and textures
3/4 View(s)
Boots 80% complete
Side View
Front View- still needs alot more creases around legs and then texture the suit
Hair looking good in maya with textures on
Top Half nearly complete apart from gloves and textures
3/4 View(s)
Boots 80% complete
Tuesday 13 December 2011
Friday 9 December 2011
Sunday 20 November 2011
Saturday 5 November 2011
Friday 4 November 2011
Low Res Bow and Arrow with Rig
Idle Bow
Fully Extended Bow
Handle Detail
String Grip Detail
Arrow Flight
Arrow Head
Bow And Arrow Mesh(s)
Joints And IK Handles
Fully Extended Bow
Handle Detail
String Grip Detail
Arrow Flight
Arrow Head
Bow And Arrow Mesh(s)
Joints And IK Handles
Thursday 27 October 2011
Tuesday 25 October 2011
Emilius and Weapon(s) mesh
Emilius Mesh
This could be alot lower poly count but i have the weights painted to perfection and haven't got time to redo due to hand in date(s)
Weapons Mesh 379 poly count (752 tris)
This could be alot lower poly count but i have the weights painted to perfection and haven't got time to redo due to hand in date(s)
Weapons Mesh 379 poly count (752 tris)
Fast Animation Tests 24 hours (on each project) to model, rig, animate, render and edit
3 Quick Projects with 24/32h time scale
Tuesday 30 August 2011
Saturday 25 June 2011
Wednesday 22 June 2011
Another 3D Game model that i'm currently working on for Company
OnBoard View
Cab (left view)
Cab (right view)
Quick mock up scene
On-Board Seating View
Mesh
Left 3/4 view
Right 3/4 close up
Front 3/4 view
Right side view
Cab (left view)
Cab (right view)
Quick mock up scene
On-Board Seating View
Mesh
Left 3/4 view
Right 3/4 close up
Front 3/4 view
Right side view
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