Tuesday 29 May 2012

New Sister Blog for Main Project, code name: "Crash Site"

The sister blog kind of fell behind and the hand in requirements changed from blog to Technical Report. The project is finished and a major personal achievement as we have created actual game play using Unity3D. This main blog will be updated as soon as i can with the new Project...

Thursday 24 May 2012

Wednesday 7 March 2012

Church Update

Jesus Mesh

Jesus Rough ZBrush Plan

ZBrush

Church Interior HD with Light Photons and Final Gather (2 hour render time for 1 frame)

Monday 16 January 2012

'Angel'... ZBrush turnaround

Next process is to build a lo-res version in maya and apply a simple rig and create an animation test..e.g.walk cycle

Saturday 14 January 2012

New Game Character "ANGEL" wip.... Purely for practise and brief Rig test(s) COMING SOON...

ZBrush Images (WIP)

Side View

Front View- still needs alot more creases around legs and then texture the suit

Hair looking good in maya with textures on

Top Half nearly complete apart from gloves and textures

3/4 View(s)




Boots 80% complete

Friday 4 November 2011

Low Res Bow and Arrow with Rig

Idle Bow

Fully Extended Bow

Handle Detail


String Grip Detail

Arrow Flight

Arrow Head


Bow And Arrow Mesh(s)

Joints And IK Handles

Tuesday 25 October 2011

Emilius and Weapon(s) mesh

Emilius Mesh
This could be alot lower poly count but i have the weights painted to perfection and haven't got time to redo due to hand in date(s)
Weapons Mesh 379 poly count (752 tris)

Fast Animation Tests 24 hours (on each project) to model, rig, animate, render and edit

3 Quick Projects with 24/32h time scale

Wednesday 22 June 2011

Another 3D Game model that i'm currently working on for Company

OnBoard View

Cab (left view)

Cab (right view)

Quick mock up scene

On-Board Seating View
Mesh

Left 3/4 view
Right 3/4 close up
Front 3/4 view
Right side view