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Showing posts with label Basic Playblasts for progress report. Show all posts
Showing posts with label Basic Playblasts for progress report. Show all posts

Sunday, 20 November 2011

Emilius W.I.P Cycles for final animation....Slight blip in first walk cycle, purely to overlapping in final-cut

Posted by Neil O'Grady at 03:01 No comments:
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Labels: Basic Playblasts for progress report
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Neil O'Grady
Staffordshire, United Kingdom
I am a student in my final Semester at Staffordshire University doing 3DCA (BA Hons). My main interests are High / low poly modelling and texturing and also rigging anything from characters to vehicles etc... I also have a strong passion for sculpting either digitally or by hand. Software: Maya, ZBrush, Crazybump, Photoshop, After Effects, Final Cut Pro, Unity Games Engine
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